Analysis reveals similar changes in the brain’s functioning in both humans and mouse models
Category: From Newswise – Addiction
Why Are We Obsessed With Uncomfortable Television?
1 in 8 Americans over 50 show signs of food addiction, U-M poll finds
Whether you call them comfort foods, highly processed foods, junk foods, empty calories or just some of Americans’ favorite foods and drinks, about 13% of Americans aged 50 to 80 have an unhealthy relationship with them.
Close Relationships with Parents Promote Healthier Brain Development in High-Risk Teens, Buffering Against Alcohol Use Disorder
For teens at elevated risk of developing alcohol use disorder (AUD), close relationships with parents can help mitigate their genetic and environmental vulnerability, a new study suggests. The offspring of people with AUD are four times more likely than others to develop the disorder. Increasing evidence suggests that this heritable risk may be either amplified or mitigated by the quality of parenting.
Scientists explain why card games are so addictive
A jerk is a physical quantity that represents a sudden change of acceleration. It is widely used as a parameter in engineering, manufacturing, sports science, and other industries.
Rutgers Addiction Research Expert, Director of the Rutgers Addiction Research Center, Available to Comment on Dry January, Health Benefits and Steps for Success
Good and bad feelings for brain stem serotonin
New insights into the opposing actions of serotonin-producing nerve fibres in mice could lead to drugs for treating addictions and major depression.
Wastewater samples show the dramatic effects of tough love on codeine addicts as consumption plunges
Wastewater sampling has shown the significant impact of removing the strong painkiller codeine from pharmacy counters to a prescription-only medication since 2018 in Australia. The move has led to a 37 per cent drop in codeine use, cutting dependency and potentially saving lives.
Purchasing loot boxes in video games associated with problem gambling risk, says study
Gamers who buy ‘loot boxes’ are up to two times more likely to gamble, shows new research published today in the peer-reviewed journal Addiction Research & Theory.
Purchasing loot boxes in video games associated with problem gambling risk, says study
Gamers who buy ‘loot boxes’ are up to two times more likely to gamble, shows new research published today in the peer-reviewed journal Addiction Research & Theory.